![]() I was searching for tools to strip out entity data from a BSP. So this time he enabled prop_statics, compiled, converted to a Stripper config and it's working fine. It seems that -entsonly compiles affect more than just that lump file. The problem was, prop_statics weren't showing up in the map, which is weird because those aren't kept in lump 0. Unfortunately I found that Stripper's dump output is unsuitable for use as a config because it puts ending and starting curly braces on the same line (though you could fix that with an advanced text editor and a find & replace). That compiled the new lump file and he was able to copy its contents in to a Stripper config, removing the header and footer special characters. He was able to get it working by enabling everything in the map then just hiding the Entities visgroup. But when AwesomeX did the same the lump file in his map didn't change. When I did an -entsonly compile on my deathrun map, I had hidden everything in Hammer, and the lump file 0 changed to reflect that, going down to about 230 bytes (it only contained the worldspawn entity, which is the map itself). ![]()
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